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NPC Generator

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Advanced [show]


Clerebold Sutton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Clerebold was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. Some 2 years later his spouse died after the birth of his son. Heartbroken, Clerebold never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Flaws: Depressed. Bonds: Attractive, Religious, Job, In love. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Sutton, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Backpack. 1 Climber’s kit.


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor mother left him crippled. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Kyle Gentry, Male Human Adept 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Alexandrite (700 gp). Chalcedony (70 gp). Iolite (70 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Paxton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. His auburn hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Heward Paxton, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Marleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of luck on his torso and is in decent physical shape. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He also has developed a complete distrust of the Masseuse profession.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and he wants to get laid

Flaws: Ugly. Bonds: Job, Rich, Nature, Has a crush. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Chad Marleigh, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his auburn hair well, parting it to the right. His eyes are gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the north. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Disciplined, Logical, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Gunter Livingstone, Male Human Paladin 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)19 (+4) 7 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Draconic, Goblin, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Silk rope. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs

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