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NPC Generator

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Advanced [show]


Heward Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He is physically well-built. His silver hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Guardian, Family. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Heward Ryley, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Frederick Byron, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Layabout business at a young age. In his 16th year, his parents were killed by a goblins raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Layabout for hire.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Shy. Bonds: Job, Enemies, Family. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Frederick Byron, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Jet (140 gp). Rock crystal (40 gp).


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has a very tight haircut. He wears an eyepatch.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments

History: He comes from a rich eastern family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Mayor for hire.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Clapham, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 700 gp. Alexandrite (1500 gp). Citrine (20 gp).


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a sword. He is bald on top and has large silver tufts of hair around his ears. His brown eyes peer out from beneath his Stetson white hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he would like to get married and retire

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Darby, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey cloak and cross-gartered tan stockings. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the east

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

John Skelton, Male Human Adept 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 10000 sp.


Social Check DCs

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