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NPC Generator

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Advanced [show]


Henry Blakeley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Merchant. He has a chestnut handlebar mustache and slicked back chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Architect again; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Henry Blakeley, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Infernal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. Black pearl (1100 gp).


Social Check DCs


Manfred Wallace, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his red hair down. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Manfred hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Justice. Flaws: Insane. Bonds: Enemies, Job. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Manfred Wallace, Male Human Warrior 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Alex Clayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His hair is long and brown with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. This hazel eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Antagonistic, Shy, PTSD. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Alex Clayden, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. 3 Holy water.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Wymar Weld, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Roger Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Shoemaker, and sports empty pouches on his belt. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Roger Brownrigg, Male Human Wizard 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Perception +2, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Gnoll, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 6000 sp. Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs

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