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NPC Generator

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Advanced [show]


Gunter Blythe, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull tan iron scale mail. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Gunter was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and to settle down with his crush

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Has a crush, Family. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Gunter Blythe, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork Light wooden shield.


Social Check DCs


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Butcher. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Engraver again.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Enemies, Religious. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Dumph, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills History +4, Stealth +5
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is lengthy and is close to two feet long. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, In love, Rich. Occupation: Merchant

Voice: Jittery and nervous

Attributes [hide]

Ralf Halsey, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. 1 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Lance Home, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright white hair and a scraggly beard. His violet eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lance was born in the west. At a young age he loved to build and create. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Optimist, Persistence, Gifted. Bonds: Rich, Family. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Lance Home, Male Human Wizard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)8 (-1) 6 (-2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.


Social Check DCs


Balimaar Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He wears a deerstalker hat to hide his balding. His hazel eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Logical, Gifted, Fighting. Flaws: Disease. Bonds: Religious. Occupation: Painter

Voice: Russian accent

Attributes [hide]

Balimaar Winthrop, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (150 gp). Golden yellow topaz (200 gp). Rhodochrosite (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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