Geoffrey Milton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He would like to get married and retire; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Has a crush, Adventurer, Rich, Nature. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 300 gp. Jet (140 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Washington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Guy was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 50 pp. 1 Chain shirt.
Diggory Compton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear pastel clothing when he does not wear armor. He is an epitome of beauty. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful brothel owner made him what he is. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Bonds: Attractive, Mentor, Nature, Adventurer. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Cory Hadlee, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe, and he perpetually has his sickle ready. His deerstalker hat is riddled with cuts and holes. This amber eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2000 cp.
Chad Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a moderate pudge and is not very fit. His top hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his father. After coming to the age of reason, Chad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!