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NPC Generator

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Advanced [show]


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. His chestnut hair is lengthy. He has gleaming, smiling blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Joker, Artistic, Gifted. Bonds: Religious. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Anselm Barton, Male Human Bard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Aquamarine (1400 gp). Sardonyx (40 gp).


Social Check DCs


Frederick Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His golden hair has been sun bleached extensively. His amber eyes peer out from beneath his Stetson grey hat.

Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and meet up once more with his childhood friend

Flaws: Racist, PTSD. Bonds: Adventurer, Rich, Guardian. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Hartford, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His right hand appears badly burned and disfigured. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Insomniac, Mundane. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Clinton, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This violet eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to be a dyer again

Ideals: Professionalism, Artistic, Fighting. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Alston, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 2400 sp.


Social Check DCs


Arnold Holton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Religious. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Arnold Holton, Male Human Barbarian 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Rhodochrosite (15 gp).


Social Check DCs

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