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Advanced [show]


Chad Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of swords on his belt, each one with a ruby on the hilt. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is an amazing painter.

History: Gifted from a young age, Chad studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Gifted, Impeccable. Flaws: Ugly. Bonds: Guardian. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Chad Hayley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Flaws: Addict, Hedonist. Bonds: Attractive, Poor, Family. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Reynard Marlowe, Male Human Warrior 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 12000 sp. Cloth of gold vestments (40 gp).


Social Check DCs


Aldous Norton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears tattered old clothes. His skin is also unnaturally pale. His white hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered west to less war torn lands. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Ugly, Addict, PTSD. Bonds: Job, Nature. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Norton, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His red hair is unkempt and raggedy. His eyes are hazel and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west his family was never financially stable. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Trym Gentry, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 16000 cp.


Social Check DCs


Heward Middleton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His chestnut hair is heavily combed to the left. He has a tattooed face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Mentor, Adventurer. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Heward Middleton, Male Human Cleric 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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