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Advanced [show]


Alexandre Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Logical. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Alexandre Deighton, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. White opal (400 gp). Chrysoberyl (70 gp). Jade (70 gp). Eye agate (5 gp).


Social Check DCs


Rolf Digby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He sports grey clothing, slightly heavier than average wear, marred by chocolates. His tied-back hair is blonde. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Job, Mentor, Nature. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Rolf Digby, Male Human Fighter 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 9000 sp. Blue quartz (12 gp).


Social Check DCs


Manfred Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny aquamarine earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: Manfred was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the large cave and found the beat up whip and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Family, Nature. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Hadlee, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 10 (+0)17 (+3)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Jet (70 gp). Silver pearl (70 gp). Star rose quartz (30 gp). Azurite (16 gp). 1 Minor magic item.


Social Check DCs


Norman Langley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is heavily combed to the left. His eyes are hazel and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He enjoys reading and quiet.

History: Born in the south to a Weaver, Norman learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Philantrophist, Logical. Bonds: Adventurer, Job, Attractive. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Norman Langley, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 7 (-2)18 (+4)
Skills Animal Handling +0, Arcana +4
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Theobald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his hand crossbow ready. He wears a colorful flower in his white hair. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.

Motivation: Human compassion.

Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Brownrigg, Male Human Ranger 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 13 (+1)9 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs

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