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NPC Generator

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Advanced [show]


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His red hair is kept up in a ponytail inside a top hat. His eyes are brown and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. Reynard was born on a far southern island where he grew up under the tutelage of his mother, an expert Laborer. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Altham, Male Human Expert 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a large brown jacket. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 8 years old his parents immigrated from the north. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Military, Adventurer, In love. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Charles Chatham, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Large well-done wool tapestry (500 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long white hair kept up in a rat tail. His hazel eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Mortician profession.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Flaws: Depressed, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

John Ramsey, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears yellow leather gloves, a yellow jacket, and tight pants. His right leg appears badly burned and disfigured. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated. Bonds: Immigrant, Nature, Attractive. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Mitchell, Male Human Monk 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 7000 sp. Azurite (12 gp). Rich purple corundum (1500 gp). Eye agate (12 gp). Zircon (30 gp).


Social Check DCs


Simon Thackeray, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Slave. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Simon Thackeray, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Tanglefoot bags. 2 Antitoxin. 1 Tanglefoot bags.


Social Check DCs

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