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Advanced [show]


Kyle Alby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is typically in his Priest uniform. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes peer out from beneath his feathered brown hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 5 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Priest for hire.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Immigrant. Occupation: Priest

Voice: Whispers

Attributes [hide]

Kyle Alby, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Minor magic item.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up falchion and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and wants to raise his children well

Flaws: Mundane. Bonds: Rich, Attractive, Family, Nature. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Thomas Berkeley, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Black pearl (500 gp). Pink pearl (70 gp). Banded agate (11 gp).


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered sai and tarnished bastard sword as well. His chestnut hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Henry took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting, Philantrophist, Professionalism. Bonds: Nature, Job, Family. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Marlee, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)7 (-2) 8 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Robert Brent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Robert Brent, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 16000 cp.


Social Check DCs


Bertram Bing, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports grey clothing, slightly heavier than average wear. He has a black handlebar mustache and slicked back black hair. His gray eyes peer out from beneath his feathered grey hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Poor, Religious. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Bertram Bing, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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