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Advanced [show]


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered white stockings. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Gomory Benson, Male Human Bard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin green vertical stripes and grey pants. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gerard was born on a far western island where he grew up under the tutelage of his mother, an expert Gardener. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting. Flaws: Antagonistic, Secretive, Mundane. Bonds: Immigrant. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Gerard Digby, Male Human Barbarian 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Brewer, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and money/treasure

Flaws: Ugly, Mundane. Bonds: Rich, Job, Enemies. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Shelly, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Drogo Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries a battered ceremonial dagger and tarnished kukri as well. His silver hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Hedonist, Disease, Insomniac. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Drogo Gladstone, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)18 (+4) 7 (-2)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 8
Languages Common, Infernal, Auran, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 400 gp. Star rose quartz (80 gp). Deep green spinel (110 gp). Emerald (1000 gp). 1 Minor magic item.


Social Check DCs


Rolf Breeden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He usually wears his yellow robe and has his mace always slung over his shoulder. He has a hunchback. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Rolf Breeden, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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