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NPC Generator

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Advanced [show]


Gerald Stapleton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His moppish auburn hair is in a traditional bowl cut. His ears are large.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Ploughman, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Gerald Stapleton, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 9 (-1)8 (-1)
Skills Perception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. Zircon (50 gp). Tourmaline (80 gp). Moonstone (50 gp).


Social Check DCs


Charles Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are violet and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Charles Charlton, Male Human Warlock 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp.


Social Check DCs


Nicholas Berkeley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is matted, messy, and big. His eyes are blue.

Personality: A skeptical and narcissistic man, Nicholas's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Sailor, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and expand his business

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Berkeley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)16 (+3) 15 (+2)8 (-1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2 Thunderstones. 2 Tanglefoot bags. 4 Holy water.


Social Check DCs


Frederick Harlow, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a quarterstaff. His chestnut hair is braided into rings. His blue eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Shy, Racist. Bonds: Poor. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Harlow, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Smoky quartz (70 gp). Rose (70 gp). Tiger eye turquoise (7 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear green tank tops with tan pants. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against orcs

Ideals: Extrovert, Artistic, Impeccable. Flaws: Secretive. Bonds: Enemies. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Manfred Garfield, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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