Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Locksmith, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. With a patchy auburn beard and wild auburn hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will rave to anyone who will listen. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Kyle was raised in a hard working conservative environment. A gifted student he started as a Shoemaker, but he got bored and became a Locksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business.
Flaws: Insane, Hedonist. Bonds: Job, Attractive, Adventurer. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp.
Diggory Kinsley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a violet tunic with blue highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy white hair. His hazel eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Family, Military. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. Chrysoprase (50 gp). Rhodochrosite (5 gp). Fiery yellow corundum (400 gp). Obsidian (5 gp). 1 Minor magic item.
Raymond Darby, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. With a patchy silver beard and wild silver hair. His brown eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by drow. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Poor, Enemies, Family. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Bernard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Miller uniform. He is physically well-built. He wears his auburn hair down. His eyes are likewise blue.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Miller for hire.
Motivation: He's in love.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp.
Clerebold Warwick, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of southern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 17000 cp. 1 Masterwork Uncommon Weapon.
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