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NPC Generator

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Advanced [show]


Odo Thackeray, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He very much looks the part of a Marshal. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He feels threatened by others; and doesn't want to be a marshal and was forced into it by his family

Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant, Family. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Odo Thackeray, Male Human Wizard 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 90 pp. Violet garnet (1600 gp). Red garnet (120 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a long black beard with little hanging trinkets. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Athletic, Joker. Bonds: Military, Immigrant, Adventurer. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Lance Ryley, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is greedy.

Ideals: Justice, Optimist. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

John Shirley, Male Human Ranger 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Gerard Marley, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Black opal (1500 gp). Black pearl (900 gp). Blue star sapphire (1500 gp). Onyx (70 gp).


Social Check DCs


Roger Blakely, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich southern family. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Logical. Bonds: Attractive, Immigrant, Enemies, Rich. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Roger Blakely, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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