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Advanced [show]


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Armorer, who enjoyed hunting, Theodoric was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Theodoric Mitchell, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He is portly but not overly obese. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Military, Mentor. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Henry Kendall, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2200 sp.


Social Check DCs


Norman Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: Norman was raised in a hard working conservative environment. A gifted student he started as a Weaver, but he got bored and became a Barber. He has achieved small success as a Barber.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it

Flaws: Insane, Shy. Bonds: Rich, Job, Adventurer. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Graham, Male Human Monk 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Gunter Conway, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Cook, who enjoyed hunting, Gunter was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Conway, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jasper (20 gp). 1 Breastplate.


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting white shirt and pants. He wears a wide-brimmed hat to cover his moderate length white hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Logical. Flaws: Addict, Shy. Bonds: Military. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Bertram Tyndall, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)5 (-3) 16 (+3)16 (+3)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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