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Advanced [show]


Lance Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Lance Moreno, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)12 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His hair is brown, silky, and of moderate length. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Addict, Mundane. Bonds: Poor, Attractive. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Ernest Milton, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. Banded agate (11 gp). Amber (70 gp). Amethyst (70 gp).


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Architect. He has moderate length golden hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: Anselm was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Disciplined, Gifted. Bonds: Family, Religious. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Anselm Atherton, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Hunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black clothing when he does not wear armor. His red hair is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Hunter Marlowe, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Lance Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely white suit with blue socks and a vest with buckled shoes. He wears his red hair up. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.

Motivation: He has money and likes to spend it; and further expansion of business

Flaws: Impulsive. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Lance Beckwith, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 13 (+1)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 80 pp.


Social Check DCs

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