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Advanced [show]


Manfred Axton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His violet eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor, Rich. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Manfred Axton, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 100 gp. Chrysoberyl (40 gp). Lapis lazuli (4 gp). Chrysoprase (30 gp). Onyx (30 gp).


Social Check DCs


Gerard Stanford, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. His black hair is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.

Personality: He dislikes all the random violence that takes place in the north. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Logical. Bonds: Rich, Nature. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Gerard Stanford, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Investigation +5, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Gerald Camden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears black painted combat armor at almost all times. His small hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to clean up the streets

Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Gerald Camden, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports brown clothing, slightly heavier than average wear. His long golden hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Gomory has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Entrepeneur. Flaws: Disease, Sensitive. Bonds: Religious. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Gomory Westcott, Male Human Barbarian 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)18 (+4) 7 (-2)9 (-1)
Skills Arcana +7, Medicine +1
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Aquan, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: Sapphire pendant on gold chain (1100 gp). Old masterpiece painting (2000 gp).


Social Check DCs


William Upton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has done his best to style his brown hair to look like a famous performer. His thin eyebrows rest above his beady brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Shy, Mundane. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

William Upton, Male Human Bard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)17 (+3) 17 (+3)17 (+3)
Skills Arcana +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 20000 cp.


Social Check DCs

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