Godfrey Addington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long silver beard with little hanging trinkets. His brown eyes are passionate and lively.
Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Painter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Impeccable, Athletic. Bonds: Rich, Adventurer, Nature. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 79 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. Obsidian (13 gp). Sard (80 gp). Moss agate (13 gp). Star rose quartz (80 gp).
Gomory Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He became a Map Maker soon after.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Bonds: Rich, Attractive, Job, Family. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 1600 gp. Eye agate (11 gp). Brown-green garnet (140 gp). Alexandrite (1600 gp). Onyx (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Norton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has done his best to style his white hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.
Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Sage, who enjoyed hunting, Cory was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Nature, Job. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp. 1 Full Plate.
Simon Easton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with blue lining and desert motifs, marred by teas. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Miles Livingstone, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the left. His eyes are green.
Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Miles began to lead the lost caravan. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and many drow want him driven away
Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.
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