Trym Gentry, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a long golden beard, and similarly colored long hair. His ears are large.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 56 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Robert Hastings, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries with him a set of sickles on his belt, each one with a jet on the hilt. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Body Guard.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich, Job. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Hailey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a simple yellow robe with blue stripes complete with hood. His hair is auburn and curly. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Shane was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels threatened by others; and an old rival family wants him found
Ideals: Persistence, Opinionated. Flaws: Fearful. Bonds: Rich, Family. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Silver pearl (90 gp). Hematite (11 gp). Obsidian (11 gp).
Hubert Haley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to cover his moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Family, Mentor. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
Alexandre Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man has a large white mantle and cape that has been intricately interwoven into his green robe. His blonde hair is greasy and uncared for. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Joker, Extrovert, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!