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Advanced [show]


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a brown and green handkerchief worn on his left side. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted, Entrepeneur. Bonds: Religious, Nature, Adventurer. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gerald Kensley, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his kukri. His auburn hair is cut short with large spiked bangs in the front. He has several tiny amber earrings on each ear.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.

History: Raymond was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Herbalist job and began his own company from there.

Motivation: Sabotage a competitor; and wants to raise his children well

Bonds: Rich, Job, Enemies, Family. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Raymond Warwick, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs


Randal England, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Slave Trader profession.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Soapmaker and found it very stressful. He was always very intelligent and has formed a secret society of specialists.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Impulsive, Secretive. Bonds: Job. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal England, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His blonde hair is heavily combed to the right. His thin eyebrows rest above his beady violet eyes.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Artistic, Persistence. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Theodoric Yeardley, Male Human Adept 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Chrysoberyl (160 gp). 1 Hourglass. 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Gerard Spalding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears an entirely black suit with brown socks and a vest with buckled shoes, marred by chocolates. His long black hair reaches down to his waist. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south, but his parents moved at a very young age to the west. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: To share knowledge with the world; and human compassion

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Immigrant. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Gerard Spalding, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)11 (+0) 13 (+1)11 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp. Blue-white diamond (2000 gp). Smoky quartz (50 gp). Black pearl (1200 gp).


Social Check DCs

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