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Advanced [show]


Nicholas Braxton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Nicholas's first love is himself. His second love is also himself. He plays an instrument quite well.

History: He got into the Knight business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Braxton, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 11 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp.


Social Check DCs


Theodoric Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries with him a set of bows on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric was born on a far southern forest where he grew up under the tutelage of his mother, an expert Map Maker. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Theodoric Shelly, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large black tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Impulsive. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Ansley, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Diggory Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, red cloak. He wears a feathered hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and wants a kiss

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant, Has a crush. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Diggory Ashton, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2800 sp.


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His skin is fair and his fingers are delicate and long. He has a long silver beard with little hanging trinkets. His eyes are gray and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a shepherd and was forced into it by his family

Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Family. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Adley, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 6 (-2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3000 sp.


Social Check DCs

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