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Advanced [show]


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Butcher. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Engraver again.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Enemies, Religious. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Dumph, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills History +4, Stealth +5
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He likes to wear black tank tops with green pants. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Has a crush, Religious. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Quinton, Male Human Paladin 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Freshwater pearl (6 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. He carries a battered lance and tarnished mace as well. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Selfish, Disease. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Rolf Alston, Male Human Aristocrat 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. His skin is also unnaturally pale. His white hair is kept up in a ponytail inside a broad hat. He has violet eyes and a grey hat with a brown feather.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Flaws: Ugly, Depressed, Disease. Bonds: Religious, Rich. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Anselm Weld, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)4 (-3) 6 (-2)19 (+4)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 23000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Shelby, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He has styled his auburn hair well, parting it to the right. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Shelby, Male Human Commoner 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). Silver ewer (10 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs

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