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NPC Generator

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Advanced [show]


Alexandre Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny topaz earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy.

Ideals: Artistic. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Alexandre Lincoln, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Solomon Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has styled his white hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: Stutters

Attributes [hide]

Solomon Hastings, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His white hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Job, Nature, Mentor. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Robert Cumberbatch, Male Human Warlock 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Auran, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 8000 sp.


Social Check DCs


Trey York, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear grey tank tops with blue pants. He sports a flattop hair cut. He has hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Engraver, Trey learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying sister.

Motivation: Wants to raise his children well; and wants to open a new tavern

Ideals: Gifted. Flaws: Sensitive, Impulsive. Bonds: Job, Family. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Trey York, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp.


Social Check DCs


Everard Burton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a whip. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and many orcs want him driven away

Ideals: Gifted. Bonds: Religious, Mentor, Rich, Enemies. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Everard Burton, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 17000 sp.


Social Check DCs

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