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NPC Generator

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Advanced [show]


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the south

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Don Kelsey, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)6 (-2) 15 (+2)6 (-2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Adelard Fidget, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears just a green suit. He has a hunchback. His black hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Ploughman, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Adelard Fidget, Male Human Sorcerer 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 21000 cp. 1 Spyglass. 1 Average lock. 1 Disguise kit.


Social Check DCs


Trey Presley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear blue clothing when he does not wear armor. He keeps his chestnut hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the west. Trey was born on a far western desert where he grew up under the tutelage of his father, an expert Butcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and a strong sense of loyalty to human people

Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Trey Presley, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Alexandrite (200 gp). Jet (150 gp).


Social Check DCs


Manfred Remington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a blue and black handkerchief worn on his left side. His black hair is knotted and matted. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined, Justice. Bonds: Mentor, Adventurer. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Remington, Male Human Expert 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Red spinel (110 gp). Pink pearl (110 gp). Fiery yellow corundum (400 gp). Chrysoberyl (110 gp).


Social Check DCs


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting tan shirt and pants. His white hair is greasy and uncared for. He has violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Assassin, but he got bored and became a Spy. He has set out to sabotage the competition.

Motivation: Revenge.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Charles Merton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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