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Advanced [show]


Diggory Tinley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Armorer. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up whip and armor he uses now. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Adventurer, Nature. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Diggory Tinley, Male Human Bard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a black tunic with green highlights, and long black pants that bunch up around his shoes. He keeps his long blonde hair kept up in a rat tail. He has hazel eyes.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of gnolls once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Someone believes him a fraud.

Ideals: Disciplined, Gifted. Bonds: Enemies, Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Langston, Male Human Druid 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 20 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He is overprotective of those who hire his services. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Animal Trainer like his mother before him.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and he wants revenge against gnolls

Bonds: Guardian, Family, Rich, Job, Enemies. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Ralf Gladstone, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Hubert Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Armorer business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a crush on the local Dyer; and to settle down with his crush

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Has a crush. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Hubert Darby, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His silver hair is braided into rings. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Attractive. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Tim Eastoft, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Old masterpiece painting (500 gp).


Social Check DCs

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