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NPC Generator

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Advanced [show]


Raymond Kenley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His black hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Hunter business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to unite with his brother

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Job, Family. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Raymond Kenley, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Odo Rutherford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Odo Rutherford, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)18 (+4) 5 (-3)10 (+0)
Skills Investigation +7, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1

Possessions: 800 gp. Eye agate (14 gp). Coral (140 gp). Alexandrite (1100 gp). Blue sapphire (1300 gp).


Social Check DCs


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a white scarf. He keeps his golden hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Garfield, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Azurite (4 gp). Deep green spinel (70 gp). Red spinel (70 gp). 1 Minor magic item.


Social Check DCs


Solomon Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His golden hair is thinning but still full. His green eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Athletic. Flaws: Selfish, Disease. Bonds: Attractive, Has a crush. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Anderton, Male Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Don Benson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He likes to wear brown tank tops with blue pants, and his gloved hand is found clutching a halberd. His red hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Glassblower again.

Ideals: Justice. Bonds: Job, Military. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Don Benson, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Silver holy symbol. 1 Hourglass. 1 Spyglass.


Social Check DCs

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