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NPC Generator

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Advanced [show]


Richard Barlow, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is heavily combed to the right. His eyes are a pleasant green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is skeptical of what others tell him and is slow to trust.

History: Richard was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Insomniac, Shy. Bonds: Rich, Attractive, Slave. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Richard Barlow, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 18 (+4)17 (+3) 17 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears violet painted combat armor at almost all times, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Cory Heiser, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Logical. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Ernest Blakely, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is blonde and curly. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Ansley, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)17 (+3) 9 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Auran, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the sun god on his torso. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Rich, Job. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Trym Chatham, Male Human Ranger 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2700 sp.


Social Check DCs

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