Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his brown hair in a flapper bob. His gray eyes are slightly larger than normal.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better village for his children.
Motivation: A deep hatred of giants; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Deep blue spinel (700 gp). Citrine (30 gp). Black pearl (700 gp). Onyx (30 gp). 1 Minor magic item.
Shane Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His blonde hair is cut jaggedly and amateurishly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the south, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Guardian, Nature, Immigrant. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 48000 sp.
Hubert Van Es, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely brown suit with green socks and a vest with buckled shoes. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Courier mother left him crippled. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Job, Family. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
William Stafford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Priest. His head has been shaved. He has several tiny ruby earrings on each ear.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he has money and likes to spend it
Flaws: Ugly, Selfish. Bonds: Job, Rich, Enemies. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Insane, Antagonistic. Bonds: Family, Military, Poor. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 2 Tanglefoot bags.
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