William Harlow, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright blue suits and hats, and a wedding ring on his left hand. He keeps his long black hair kept up in a rat tail. His brown eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Forgetful. Bonds: In love, Rich, Has a crush, Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 14 (+2) | 11 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 18000 cp.
Everard Camden, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white pants and tee shirts. His golden hair is cut short. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 3 years old his parents immigrated from the east. While studying, he fell in love. They married and had a son. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Persistence. Bonds: Immigrant, In love, Enemies. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp.
Tim Hampton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man wears an entirely black suit with green socks and a vest with buckled shoes. He has a white handlebar mustache and slicked back white hair. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast desert. His family was turned out during the war. He and his family wandered west to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Philantrophist. Flaws: Secretive, PTSD. Bonds: Nature. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 200 gp. Chrysoberyl (50 gp). Red garnet (50 gp). Tourmaline (50 gp). Fiery yellow corundum (1100 gp).
Charles Wesley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Junk Dealer in town.
History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Junk Dealer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion
Flaws: Sensitive. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 3000 cp.
Ernest Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: Marry his brother to traveling adventurers.
Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Family. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 30000 cp. Tiger eye turquoise (6 gp). Sard (60 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
