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Advanced [show]


Godfrey Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his auburn hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school to support his sick mother, and resented it. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Antagonistic, Lazy. Bonds: Rich, Family. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Godfrey Westbrook, Male Human Fighter 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Giant
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1

Possessions: 1000 gp.


Social Check DCs


Norman Dryden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny sapphire earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Fearful. Bonds: Rich, Religious. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Dryden, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Alexandrite (1600 gp). Obsidian (14 gp). Blue quartz (14 gp).


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with black lining and desert motifs. With a patchy silver beard and wild silver hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the large cave and found the beat up dagger and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and to unite with his brother

Ideals: Fighting. Bonds: Nature, Enemies, Family. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Gerard Beitz, Male Human Warlock 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Blue sapphire (1200 gp). Blue star sapphire (1200 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Adelard Yorke, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Adelard studied abroad. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Shepherd soon after.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Adelard Yorke, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports pastel clothing, slightly heavier than average wear. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a drow raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and he wants revenge against drow

Flaws: Ugly, Terse, Selfish. Bonds: Immigrant, Enemies. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Anthony Darby, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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