Dean Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Locksmith in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Locksmith like his father before him.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 170 pp. Violet garnet (1000 gp). Silver pearl (100 gp). Alexandrite (1000 gp). Rock crystal (50 gp).
Reynard Thornton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His golden hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To get a good night's sleep; and he wants revenge against orcs
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Adventurer, Rich. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Aquamarine (1000 gp). 1 Minor magic item.
Theodoric Harlow, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Painter, but he got bored and became a Slave Trader. He has never given up on his painting dream.
Motivation: Further expansion of business; and he is wracked by social anxiety
Ideals: Gifted, Artistic. Flaws: Insane, Fearful. Bonds: Job. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Goblin, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 2000 sp.
Adelard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Adelard was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and to protect his home
Ideals: Artistic. Bonds: Family, Guardian. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll, Terran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Just what you see.
Manfred Cooper, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears brown painted combat armor at almost all times. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south. A gifted student he started as a Guard, but he got bored and became a Armorer. He now owns his own business.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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