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NPC Generator

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Advanced [show]


Simon Spalding, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Expand his business; and he wants revenge against dire rats

Ideals: Entrepeneur, Athletic. Flaws: Insane. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Simon Spalding, Male Human Wizard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 12 (+1)8 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a golden handlebar mustache and slicked back golden hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety.

Flaws: Secretive, Fearful. Bonds: Slave, Rich. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Kody Graham, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Deception +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Shipley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: To clean up the streets.

Ideals: Philantrophist. Bonds: Attractive, Guardian, Poor, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Shipley, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. 2 Alchemist’s fire.


Social Check DCs


Patrick Wharton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Mason in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Mason like his mother before him.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Job, Rich, Military, Adventurer. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Patrick Wharton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. 1 Backpack. 1 Silk rope. 1 Magnifying glass. 1 Spyglass.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His red hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his mother. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant, Slave. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Trym Dumph, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 12000 sp. Golden yellow topaz (400 gp). Citrine (60 gp). Rock crystal (60 gp). Sard (60 gp).


Social Check DCs

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