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NPC Generator

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Advanced [show]


Guy Camden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His eyes are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Guy was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Family. Occupation: Tanner

Voice: German accent

Attributes [hide]

Guy Camden, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Mason, Norman learned a great deal about his father's area of expertise. His childhood dream was to be a Beggar, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Bonds: Attractive, Enemies, Job, Family. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Bradshaw, Male Human Druid 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Wymar hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Enemies. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Wymar Alton, Male Human Warrior 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Dustin Cooper, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)5 (-3)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Kyle Kent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He wears a top hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to reunite with his absent father

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Nature. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Kent, Male Human Adept 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 190 pp. Brown-green garnet (140 gp). Moss agate (4 gp). Chrysoberyl (140 gp).


Social Check DCs

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