Hugh Barton, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. He has no hair. He wears an eyepatch.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against gnolls; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 200 gp. Golden yellow topaz (900 gp).
Robert Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is black and very short. His eyes are violet and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Fighting. Bonds: Rich, Religious. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 4 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Ernest Watson, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Ernest was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Insomniac, Depressed. Bonds: Job, Military. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 80 pp.
Gerald Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: Born to a Herbalist, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He inherited the family business which he has now maintained for 9 years.
Motivation: Sabotage a competitor; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Randal Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He wears a small hat to cover his moderate length auburn hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion
Flaws: Insane, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Tourmaline (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
