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Advanced [show]


Hunter Addington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His red hair is lengthy. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Athletic, Justice, Professionalism, Gifted. Flaws: Insane. Bonds: Job. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Hunter Addington, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His brown hair is heavily combed to the left. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born at the edge of vast mountains. He has had some formal singing training, and achieved minor success. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Impeccable, Artistic. Bonds: Attractive, Slave, Family, Nature. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Geoffrey Benson, Male Human Sorcerer 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 60000 cp. Hematite (10 gp).


Social Check DCs


Anselm Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Architect; and he's in love

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Anselm Brownrigg, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Justice. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Graeme, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green armored body suit, with a simple yellow line shooting up and back down. He has moderate length silver hair. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker, Gifted. Bonds: Job, Religious. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

John Wharton, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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