Theodoric Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.
Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Born in the east to a Interpreter, Theodoric learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Interpreter job and began his own company from there.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting, Pacifist. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Dustin Wharton, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are blue and catlike.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Apothecary, but he got bored and became a Seamstress. He struck the Seamstress job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Military, Job. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Randal Rowley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He is physically well-built. With a patchy red beard and wild red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Henry Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is muscular with a powerful set of arms. He wears his black hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. In his 16th year, his parents were killed by a illithids raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Addict, Disease. Bonds: Rich, Enemies. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Masterwork manacles.
Gunter Camden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 10 pp. Red-brown spinel (130 gp). Peridot (70 gp). Carnelian (70 gp).
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