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Advanced [show]


Henry Easton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His golden hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Poor, Military. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Henry Easton, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Garrick, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and very short. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Map Maker profession.

History: He got into the Layabout business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur, Artistic. Bonds: Job, Family. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Don Garrick, Male Human Adept 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears a wide-brimmed hat to cover his moderate length golden hair. His brown eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Thackeray, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)18 (+4) 7 (-2)15 (+2)
Skills Arcana +7, Religion +7
Senses Passive Perception 8
Languages Common, Goblin, Auran, Giant, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Byron, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy tan pantaloons and a grey scarf. He wears his auburn hair up. His thin eyebrows rest above his beady green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Shy, PTSD. Bonds: Rich. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Frederick Byron, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his long blonde hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: Gerald was born in the south. At a young age he loved to build and create. His childhood dream was to be a Jeweler, but he was a colossal failure. He now owns his own business.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Job, Family. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Gerald Tyndall, Male Human Rogue 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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