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Tim Darby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. His hair is brown and very short. He has violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Tim Darby, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Alchemist’s fire. 1 Everburning torch. 4 Holy water.


Social Check DCs


John Langdon, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has green eyes and a tan hat with a grey feather.

Personality: This man loves singing and to teach people singing more than just about anything. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Mentor. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

John Langdon, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theobald Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is harsh and unforgiving.

History: Theobald was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Further expansion of business; and a deep hatred of giants

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Theobald Melancon, Male Human Rogue 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Celestial, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. He wears a broad hat to cover his moderate length blonde hair. His brown eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Marshal business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Marshal.

Motivation: To share knowledge with the world; and to be a healer again

Ideals: Fighting, Impeccable, Logical. Flaws: Shy. Bonds: Job, Mentor. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Henry Rutland, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 pp.


Social Check DCs


Gunter Rodney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a shortspear. His golden hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Architect again; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Attractive, Poor, Job. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Gunter Rodney, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)16 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 20000 cp. Rhodochrosite (16 gp). Hematite (16 gp).


Social Check DCs

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