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NPC Generator

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Advanced [show]


Gilbert Colton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are a pleasant brown.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Fighting. Bonds: Adventurer, Nature, Job, In love. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Gilbert Colton, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Poor, Job. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Lance Cornish, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)15 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 400 gp. 1 Full Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family.

Ideals: Athletic. Flaws: Insane, Ugly, Shy, Disease. Bonds: Family. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Arnold Richie, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Gunter Northcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Human compassion; and to reunite with his absent mother

Ideals: Joker. Flaws: Racist. Bonds: Religious, Poor, Family. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Gunter Northcott, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Religious. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Tyndall, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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