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NPC Generator

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Advanced [show]


Diggory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a broad hat to hide his balding. He has blue eyes and a brown hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Fortune-teller in town.

History: He was born at the edge of vast desert. A freak accident while working with his Barrister father left him crippled. He struck the Fortune-teller job and began his own company from there.

Motivation: He seems to be bored by most things.

Flaws: Mundane, Disease. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Diggory Everly, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Coral (150 gp). Zircon (20 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Balimaar Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His long blonde hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: The child of a Interpreter, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Balimaar began to lead the lost caravan. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others.

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Balimaar Warwick, Male Human Cleric 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Just what you see.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man dresses like a well dressed Sculptor does. His clothes are grease stained in places. He wears a colorful flower in his chestnut hair. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Gunter Birkenhead, Male Human Rogue 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Tim Rutland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is red. He has hazel eyes and a white hat with a tan feather.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to get laid.

Bonds: Attractive, Poor, Has a crush, Slave. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Tim Rutland, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 17 (+3)10 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp. 1 Masterwork Musical instrument. 1 Average lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a tan poncho over his likewise colored trousers and shirt, and is pretty ugly. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Bather again; and wants to open a new tavern

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Gomory Hayhurst, Male Human Druid 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)17 (+3) 5 (-3)10 (+0)
Skills Arcana +6, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp. Banded agate (9 gp). Chrysoprase (80 gp). Moonstone (80 gp).


Social Check DCs

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