Wymar Vance, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, white, dusty cloak. His black hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.
Personality: This man loves music and to teach people music more than just about anything. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Armorer, but he got bored and became a Server. He has set out to sabotage the competition.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Gifted. Bonds: Military, Job, Enemies. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Gerald Kenley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear blue clothing when he does not wear armor. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Family, Nature. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (14 gp). Malachite (14 gp).
John Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin brown vertical stripes and grey pants. He has a long brown beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Philantrophist, Artistic, Athletic. Flaws: Insane. Bonds: Adventurer. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 21000 sp. 1 Half-Plate.
Simon Branson, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a violet coat over a brown low-cut shirt, and a top hat upon his head, and a wedding ring on his left hand. He sports a long auburn beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Simon and his spouse have recently divorced.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: In love. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp. Amber (80 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp). 1 Masterwork Common Melee.
Percival Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Job, Nature. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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