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Advanced [show]


Wymar Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His black hair is long and unkept. His eyes, though not visible through his cowl, are blue.

Personality: He dislikes all the random violence that takes place in the east. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Wymar Harlow, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: To reunite with his absent mother; and meet up once more with his childhood friend

Flaws: Insomniac. Bonds: Adventurer, Nature, Family. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Everard Tattersall, Male Human Warrior 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1000 sp. Rhodochrosite (10 gp). Azurite (10 gp). Fiery yellow corundum (400 gp).


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a shortbow. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Mundane. Bonds: Military, Poor, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

William Alby, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Marley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Drogo hails from a village terrorized by gnolls. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Drogo Marley, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large silver tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Weaver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic, Hedonist. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Mori, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs

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