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Advanced [show]


Percival Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a blue suit, green shirt, and pastel tie. His silver hair is singed and shortened. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Disease, Lazy, PTSD. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Percival Graeme, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 26000 sp. Tiger eye turquoise (15 gp). Chalcedony (50 gp). 1 Minor magic item.


Social Check DCs


Drogo Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He keeps his chestnut hair in a pixie cut. He has violet eyes and a pastel hat with a red feather.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: Drogo was raised in a hard working conservative environment. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Marshal for hire.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Antagonistic, Depressed. Bonds: Job. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Hackney, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Nicholas Wheatley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and very much looks the part of a Banker. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a mountains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Impulsive. Bonds: Job, Guardian, Nature, In love. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Wheatley, Male Human Aristocrat 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Colton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his deerstalker green hat.

Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Roofer

Voice: French accent

Attributes [hide]

Nicholas Colton, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Guy Melancon, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He now owns his own business.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Pacifist. Flaws: Racist, Mundane, Insomniac. Bonds: Job. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Guy Melancon, Male Human Monk 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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