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NPC Generator

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Advanced [show]


Guy Hale, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. He carries with him a set of swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Guy Hale, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 600 gp. Malachite (9 gp). White opal (1400 gp). Moonstone (70 gp).


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy grey pantaloons and a brown scarf. His hair is blonde, silky, and of moderate length. He has several tiny sapphire earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is greedy

Flaws: Cynical, Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Beitz, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large grey jacket. His golden hair is kept up in a ponytail inside a small hat. He has a dull look in his hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic, Secretive, Disease. Bonds: Adventurer. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Don Gentry, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. An abacus with copper, silver and gold markers (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.


Social Check DCs


Bertram Hailey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length golden hair. He has several tiny jet earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: He was born several months after his mother was called into army service. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Emotional, Hedonist. Bonds: Rich, Military, Adventurer. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Bertram Hailey, Male Human Adept 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20 pp. Large well-done wool tapestry (400 gp).


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Justice, Logical. Flaws: Insane. Bonds: Family. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Hugh Marlee, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp.


Social Check DCs

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