Conrad Royal, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a black suit, tan shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. His brown hair is matted, messy, and big. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Fire opal (1600 gp). Red-brown spinel (40 gp).
Cory Barlow, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a grey small hat and grey clothes. He has dyed his greying white hair a little too much giving a sharp white color. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has worked as a Cook like his father before him.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Military, Job. Occupation: Cook
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Large well-done wool tapestry (100 gp).
Everard Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered greatsword and tarnished bow as well. His tied-back hair is red. He has gleaming, smiling hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Rich, Attractive. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp.
Bertram Northcott, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he is dressed in an above average manner. His tied-back hair is black. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Healer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Gerald Colby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Mayor, Gerald learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Mayor soon after.
Motivation: Sabotage a competitor; and to be a fortune-teller again
Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
Possessions: 600 gp. Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp).
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