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Advanced [show]


Dustin Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered rapier and tarnished halberd as well. His hair is short and white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Dustin Carlton, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Banded agate (13 gp). Aquamarine (300 gp). 1 Half-Plate.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a colorful flower in his brown hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Shy. Bonds: Poor, Attractive, Job, Family. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Gerald Birkenhead, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 12000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Richard Snape, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He has wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Richard has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Snape, Male Human Monk 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)7 (-2) 10 (+0)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Budd, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this eastern man likes to wear ponchos typically of a light blue in addition to tight pants. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Athletic, Artistic. Flaws: Terse, Shy. Bonds: Military, Rich. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Lewis Budd, Male Human Sorcerer 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Athletics +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his shortspear. He has wavy red hair. His hazel eyes peer out from beneath his deerstalker yellow hat.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Shy, Antagonistic. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Thomas Blyth, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 6 (-2)11 (+0)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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