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Advanced [show]


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerard hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate. Flaws: Insane, Impulsive. Bonds: Enemies, Rich. Occupation: Assassin

Voice: American accent

Attributes [hide]

Gerard Dalton, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 800 gp. Chrysoberyl (160 gp). Black pearl (800 gp). Sard (50 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has wavy red hair. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Slave. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Ernest Ramsay, Male Human Adept 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey deerstalker hat and grey clothes. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Wymar was born in the south. At a young age he loved to build and create. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and to protect his home

Ideals: Optimist, Entrepeneur, Persistence. Bonds: Attractive, Adventurer, Guardian. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Wymar Myerscough, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His white hair and beard is wavy and long. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Bonds: Poor, Immigrant, Adventurer, Family, Nature. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Guy Brandon, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Ugly, Insane, Racist, Shy. Occupation: Hunter

Voice: Can't modulate volume

Attributes [hide]

Reynard Lindsay, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)14 (+2) 9 (-1)10 (+0)
Skills Nature +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Obsidian (12 gp). Deep blue spinel (1200 gp). Lapis lazuli (12 gp). Chrysoprase (50 gp).


Social Check DCs

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