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Advanced [show]


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. With bright chestnut hair and a scraggly beard. His eyes are violet.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of specialists.

Motivation: Marry his sister to traveling adventurers; and he wants to get laid

Ideals: Athletic, Artistic. Flaws: Secretive. Bonds: Has a crush, Family. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Shane Blankley, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Simple lock. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Born in the east to a Stylist, Diggory learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Slave, Job, Nature. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Diggory Eastoft, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Thorpe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He carries a battered ceremonial dagger and tarnished quarterstaff as well. He wears a broad hat to hide his balding. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Fighting, Justice, Entrepeneur. Flaws: Insane, Antagonistic. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Thorpe, Male Human Warlock 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 70 pp.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His moppish silver hair is in a traditional bowl cut. He has a dull look in his green eyes.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Mentor, Adventurer. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Bertram Darlington, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 8 (-1)11 (+0)
Skills Arcana +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 22000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Branson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His tied-back hair is chestnut. His eyes are likewise green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.

History: He was born to loving parents in a slum to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Attractive, Religious, Poor. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Lance Branson, Male Human Bard 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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