Theobald Addington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.
History: When he was but 6 years old his parents immigrated from the west. Theobald was born on a far western island where he grew up under the tutelage of his father, an expert Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new marshal responsibilities is difficult
Flaws: Insane. Bonds: Poor, Job, Religious, Immigrant. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Bertram Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting green shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and he's in love
Ideals: Philantrophist, Justice. Bonds: Nature, Rich, Has a crush. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 cp. 1 Minor magic item.
Gunter Hayden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: He was raised in a white middle class family as the only child. Gunter was born on a far northern plains where he grew up under the tutelage of his father, an expert Engraver. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 34000 sp.
Shane Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, white cloak. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Slave, Rich, Military. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: Fire opal (500 gp).
Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gomory was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp. A roughly beaten golden orb (30 gp).
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