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Advanced [show]


Ernest Snape, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his pickaxe. His moppish auburn hair is in a traditional bowl cut. He has brown eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Ernest Snape, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 sp. Golden yellow topaz (900 gp). Red garnet (110 gp). Sard (70 gp). Deep green spinel (110 gp).


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He keeps his long golden hair kept up in a rat tail. He has violet eyes and a white hat with a brown feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

William Cotton, Male Human Cleric 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills Athletics +5, Performance +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Mentor, Has a crush. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Van Es, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Diggory Blakeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are a pleasant amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Enemies. Occupation: Gardener

Voice: American accent

Attributes [hide]

Diggory Blakeley, Male Human Aristocrat 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 23 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)12 (+1) 7 (-2)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Conrad was born with his father's beautiful face. A freak accident while working with his Slave Trader father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and to be a slave trader again

Flaws: Addict, Disease. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Conrad Gentry, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)5 (-3) 13 (+1)9 (-1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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